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[–] Builderbstowers 70 points71 points  (9 children)

Skeleton ran past me in a burial chamber today and started attacking one of the doors.

Seriously.

[–]Doomkauf 40 points41 points  (2 children)

Just tonight I watched a Draugr village destroy itself. I was stealthed but they had seen me briefly, so they came charging out of their buildings, but because they couldn't immediately find me, they turned around and started attacking their own structures. Support beams, walls, whatever - they tore the entire place apart within minutes, with no intervention from me.

[–] Builderbstowers 20 points21 points  (0 children)

Oh wow, I need to go pay a visit to a few fuling villages.

[–]twolegstony 4 points5 points  (0 children)

I didn’t even know there were fraught villages until I was mutilated by one.

[–]talrich 6 points7 points  (1 child)

Please report bugs to their tracker: https://valheimbugs.featureupvote.com/

or upvote reports that match your experience: https://valheimbugs.featureupvote.com/search?q=AI

[–] Builderbstowers 12 points13 points  (0 children)

Bug? Have you seen what those doors can do to a skeleton finger that gets smashed in it? He has every right to take that thing out. Don't you judge him.

[–]lookingglass91 5 points6 points  (0 children)

Oh no, too much! Too much!

[–][deleted] 2 points3 points  (0 children)

Maybe doors were too close :) And this was very open skeleton :)

[–]Doomkauf 1 point2 points  (1 child)

Oh, hey, both of our experiences were quoted in a Eurogamer article. How about that.

https://www.eurogamer.net/articles/2021-06-28-valheims-new-enemy-ai-is-absolute-anarchy-players-say

[–] Builderbstowers 1 point2 points  (0 children)

We're internet famous, life complete.

Please everyone, give us some privacy. No autographs or flash photography, please.

[–]VagineNDine 14 points15 points  (0 children)

I was in the swamp building a base, when a 2 star fuling showed up to attack my door.. Needless to say I died for the first time in almost 2 months.

[–]BrigAdmJaySantosCAP 25 points26 points  (3 children)

Looks like I won’t be playing much until this is fixed - that is ridiculous!

[–][deleted] 15 points16 points  (2 children)

I am taking it with sense of humor. Last patch too relaxed for structures, this time other way around - good that work started at least.

I take a guess that new employees needs some time to understood game mechanics and consequences of some AI choices.

[–]explicitlydiscreet 2 points3 points  (1 child)

Do they not test changes out before releasing??

[–] Buildercanadrian 4 points5 points  (0 children)

They are testing it. On us. That’s why it’s Early Access.

[–]talrich 10 points11 points  (1 child)

I posted this issue in Valheim's Public Bug Tracker, and Smiffe replied that the AI is working as intended. Might help if some people let them know that they're seeing the same problem.

https://valheimbugs.featureupvote.com/suggestions/193598/ai-targeting-structures-when-able-to-attack-the-player-post-01557#comment275458

[–][deleted] 3 points4 points  (0 children)

Maybe you can add, in comments, link to video in this post.

I am avoiding public bugtrackers as I am exploding in fury if some fanboy refuses to recognize defect as a defect.

[–][deleted] 8 points9 points  (0 children)

It's kind of ruined the game for me. I don't think I'm going to play it until they fix it. It should be TOP priority.

[–]Dependent_Judgment 2 points3 points  (3 children)

I'm very torn on this update. This is all I've seen. AI goes straight for anything built over players. All our large boats sunk immediately. I'm not sure I like the aggressive.. yet.

[–][deleted] 3 points4 points  (2 children)

IMO boats should be "neutral" because I see no realistic way to defend those. AI pathfinds through water and there is no any "water gate".

[–]shenxif 9 points10 points  (8 children)

This is a massive embarrassment, it's insane that they shipped it. This busted AI is something you would notice anywhere the moment you launch the game.

[–][deleted] 6 points7 points  (7 children)

I hate to say it but it does make me question the testing team.

[–][deleted] 16 points17 points  (1 child)

I hate to say it but it does make me question the testing team.

We are testing team. This is Early Access :)

[–][deleted] 0 points1 point  (0 children)

They should be testing their own game. This should be picked up instantly after 10 minutes of playing. It shouldn't have been released, no matter how small the team is.

[–]talrich 6 points7 points  (2 children)

Two people reported the bug directly to the company and they simply denied it's happening.

It doesn't matter how many testers you have if you disregard bug reports that don't match your expectations.

[–][deleted] 2 points3 points  (1 child)

Ah yes that makes the dev team appear even worse than I thought. Wonderful.

[–]explicitlydiscreet 1 point2 points  (0 children)

Sounds like they need another road map with four more patches to get this right

[–]shenxif -1 points0 points  (1 child)

They're small enough that they may not have a testing team. But even if they don't, I just don't think anyone who understands how the game should work would let this change through if they had tested their own code once.

[–][deleted] 1 point2 points  (0 children)

I noticed it within twenty minutes of playing. I didn't even read the update and I still noticed something was horribly wrong.

[–]CitySeekerTron 14 points15 points  (4 children)

So I get that this is an early access game, and it's been a ton of fun, but I'm not impressed by the update. I understand that the game is supposed to be a brutal survival experience, but waiting a full day to avoid the two Fulings that just killed you twice like two angry mobsters clawing at the walls of your cabin minutes after waking up sounds less like survival and more like poor game design mechanics. It's just less fun.

I could laugh about being taken down by a serpent. I'm fine with Deathsquitos tripleteaming me while I'm trying to take down a Lox. The risks are present, and lead to emergent gameplay. But hiding as a naked body with a hammer isn't gameplay (even if the image is hilarious).

What they could try are different kinds of AIs to shake things up. A hunter who calls the nearby guard AI to support them when they find you, or the guard who changes their patrol region based on regional interactions, or an orbiter/strafer who has an opposite attacker who plays agro until one of them dies. Maybe two building breakers team up with an assaulter.

There are great tools available, but they need to roll this one back. I think this is actually a good thing because this is literally what early access is all about.

I look forward to the next update to see where they take it.

[–][deleted] 5 points6 points  (2 children)

I had a problem with "You are being hunted". Wolfs killed me in mountains and my body was left within event circle.

As I wake up outside of it, event was not progressing and was hogging my body. So I had a series of naked runs into band of wolves until was able to success.

I think that if player killed, all events should be canceled (including boss fights that should be done in one run). Enemies should leave the area of bases.

[–]CitySeekerTron 4 points5 points  (0 children)

That's a fair compromise. The game gets its blood and the player enjoys getting their ass kicked.

I think it's fine with bosses sticking around. The game can be balanced around that.

[–]Squatch11 0 points1 point  (0 children)

Earlier today I had a troll invasion and I had 3 trolls attacking my base nonstop. I literally couldn't get them to attack me. Half of my base was destroyed before I managed to kill them.

Thinking about uninstalling until they fix this, but honestly, the fact that they managed to release this patch in this condition damages a little of the optimism I had going for this game...

[–][deleted] 1 point2 points  (0 children)

Im not gonna be spending my time repairing my base all the time, or chasing ass holes who are trying to break my base, this is a disappointing update although at first i really wanted it cause they were stupid before

[–][deleted] 1 point2 points  (0 children)

It’s buzzard that such a glitch made it into the game. The whole point was to make them attack buildings better if they can’t attack a player

[–] EncumberedMaliciousIntentWorks 1 point2 points  (0 children)

Maybe they really hate people are building big in the game because they had to spend so much time fixing memory and lag issues. This is their way of solving that, by destroying anything built.

Next update furling wrecking ball crews.

[–]WithSubtitles 1 point2 points  (2 children)

Oh no!! My sausage farm is going I get wrecked as soon as I log in!!! Noooooooo!

[–]kantokiwi 2 points3 points  (1 child)

Probably shouldn't log in until this is fixed

[–]WithSubtitles 0 points1 point  (0 children)

Pig farm and entrails farm on the edge of a black forrest was too good to last. ;(

[–]HoxP2 0 points1 point  (1 child)

Honestly, during random events I pretty much always go outside my base because then the AI attacks me instead of my squishy base. Placing a higher priority on the base requires you to actually build a defensible base, which is sort of the point of the game.

[–][deleted] 4 points5 points  (0 children)

Yes. However, this is not this case.

[–]Antonceles 0 points1 point  (0 children)

This stone wall is hard, gonna smash that guy. Oops. He's a f***ing viking, back to the wall.

[–] CrafterLife-Significance311 0 points1 point  (0 children)

Time to dig a ditch around my double-thick stone walled base !

[–]gonadThebeerbellyan 0 points1 point  (0 children)

This is how it starts, before long nobody wants to play anymore because it becomes a tower defense simulator.

[–] Buildercanadrian 0 points1 point  (1 child)

Dig a moat? 🤷‍♂️ It’s like one of the first things I did. (In retrospect though, I wish I had built a ha-ha instead, now that I know they are a thing. https://en.wikipedia.org/wiki/Ha-ha )

[–]WikiSummarizerBot 0 points1 point  (0 children)

Ha-ha

A ha-ha (French: hâ-hâ or saut de loup) is a recessed landscape design element that creates a vertical barrier while preserving an uninterrupted view of the landscape beyond. The design includes a turfed incline that slopes downward to a sharply vertical face (typically a masonry retaining wall). Ha-has are used in landscape design to prevent access to a garden by, for example, grazing livestock, without obstructing views. In security design, the element is used to deter vehicular access to a site while minimizing visual obstruction.

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