Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Thrones and Palaces
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59.925 MB
Sep 21, 2021 @ 3:24pm
Nov 27, 2021 @ 2:42pm
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Thrones and Palaces

In 2 collections by Technoluddite
Technoluddite's Mods
6 items
Technoluddite's UI Collection
51 items
Description
A Palace fit for a King
Your people are so impressed with your rule that they have offered to make improvements to the Palace or Throne Room!

Updated 2021-11-27
New: Localisation Fixes
( see all changes)

Upgrade your palace from an unfurnished cave to a grand building with a magnificent throne room fit for an immortal dictator, if you can persuade your people that you are worthy. If you remember the Throne Room from Civ 2 or the Palace from Civ 3 this will look and feel very familiar, with a few additions.

Accessed from the Palace and Throne Room button on the Launch Bar (top left of the screen), there are two tabs one for the Palace, and one for the Throne Room.

This is a purely cosmetic, flavour mod. It has no gameplay effects, and can be safely added to (or removed from) in-progress games. But you will only earn upgrade points while the mod is enabled so it is best added at the start of a game.

Earning Upgrades
Upgrade points are shared between the palace and throne room, and can be used to make improvements to either.

Points are earned passively as you develop your civilisation, when you hit certain milestones your people might be impressed enough to reward you with an upgrade. The majority, but not all, of these milestones are tied to the Historic Moments of the game's Era system.
Exacty what milestones can give points, and the chance of actually getting a point for a given milestone, depend on the difficulty level chosen (see options below), by default you should earn plenty of points without too much trouble.

The best way to earn points is to not worry about it and just play the game!

Building Upgrades
If you have upgrade points available, moving the mouse over the image of either the palace or the throne room will show what upgrades are possible. Left clicking will then build the selected upgrade. Some pieces have multiple styles that you can choose from, a messgae is shown when this is the case, and you can cycle through the available styles by right clicking.

You can change the style of a previously built piece in the same way, right click till you find the style you want and left click to build. Replacing a piece in this way does cost an upgrade point - your people won't work for free!

If an upgrade is highlighted in green, this means that building it will unlock further upgrades (these might be completly new pieces, or additional styles for that piece).

You can remove a previously built piece by clicking the delete icon (top right), then as you move the mouse over the image the piece to be deleted will be highlighted in red, and then double clicking will remove it. Deleting a piece does not cost an upgrade point, but you will have to pay if you want to rebuild it later.

By default a few upgrades depend on more than just the generousity of your subjects: You can't put paintings on your walls, or statues in your gardens, if you've never acquired any paintings or statues! This can be changed in the options screen.

Options
The cog icon in the top left of the Palace and Throne Room screen allows configuration of a few options relating to how easy it is to earn upgrade points, what great works are available to decorate the palace, and a couple of other things. Your settings are saved per game, but if you want to change the defaults you can do so by editing AKPAL_DefaultOptions.lua.

Compatiblity
Technically will work with any combination of DLC\Expansions, but without the Historic Moment system of either Rise and Fall or Gathering Storm you won't be able to earn enough upgrades to do very much.
Is unlikely to conflict with most mods - but obviously I've not tested it with all 4000+ mods on the workshop. Any mod that removes Historic Moments will effect the earning of upgrade points. Please read How to report bugs\problems under Discussions first if you need to report an issue.

Credits
The concept, and most of the artwork, is credited to persons unknown at MicroProse and Firaxis around the turn of the century.
Chinese translations by 'D'
German translation by Junky included in Civilization VI Mods - German translations


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Popular Discussions View All (1)
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Sep 21, 2021 @ 3:25pm
How to report bugs\problems
Technoluddite
49 Comments
mikegus Feb 6 @ 7:06pm 
@Technoluddite I have only just seen your reply to my post. There are not and have never been any green highlights in the throne room or palace. When I am near the end of the game the only thing I can change is a sculpture outside the palace. Also it would be nice if we had a few more options for palace design.
SolarFlare1234 Jul 19, 2023 @ 3:00am 
all it needs is a sick elvis solo over multiple people screaming at eachother
Havan_IronOak Apr 28, 2023 @ 11:21am 
This was a great nostalgic flashback to the earliest Sid Meiers' Civilization games. It was a fun addition.
YungSneed Jan 8, 2023 @ 8:20pm 
Does this work in multiplayer?
SempfgurkeXP Dec 31, 2022 @ 1:07pm 
idk why but sometimes textures are invisible or just dont load
BadDudesaBomBa Aug 2, 2022 @ 2:09am 
Thank you so much! This was one of my fav features in Civ 1 and 3 and I missed it so much in Civ 4, 5 and 6. Even if it doesn't add much to the actual gameplay, it's still such a fun feature :)
Amom May 7, 2022 @ 8:02am 
Un mod para recuerdos.
¡Muchas gracias! :)
Vogelmeister May 4, 2022 @ 8:16am 
Wow! That's a blast from the past.
Kor Leonis Apr 23, 2022 @ 11:02pm 
Love the mod, really happy to see this back!
One fix I would like to request, if possible. Playing online with my friend, her palace/throne resets back to base level every time we reload. She keeps the number of unlocks, so she can reselect all the improvements, but it would be great if it saved her palace. Thanks!
Zarce Apr 21, 2022 @ 3:28pm 
Finally !! :steamhappy: