Crusader Kings III

Crusader Kings III

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Princes of Darkness
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1.692 GB
Sep 1, 2020 @ 12:11pm
Apr 5 @ 9:34pm
92 Change Notes ( view )

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Princes of Darkness

In 1 collection by Sparc
Princes of Darkness Compatible Mods
42 items
Description
Dark Ages just got a whole lot darker. Play Crusader Kings III as a vampire, hunter, werewolf, changeling, mummy or demon! You are the Prince of the city! Inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade...

"Hunters & Heists" Update, Hot Fix 4, Version 1.12.4.1, April 6, 2024
Compatible with CK3 1.12.4 "Scythe" and "Legends of the Dead" DLC

Compatible Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Community Flavor Pack (CFP), put it BEFORE Princes of Darkness Mod in your load order.

This mod works with Agima's "Better Barbershop" if you install the very small "POD + Better Barbershop Compatibility Patch" mod located at https://steamcommunity.com/sharedfiles/filedetails/?id=2979098718

Load Order with Better Barbershop is:
Princes of Darkness
Better Barbershop
POD + Better Barbershop

If you are using the Community Flavor Pack and better Barbershop, the Load Order is:
Community Flavor Pack
Princes of Darkness
Better Barbershop
POD + Better Barbershop

If you are having trouble installing the mod you can try unsubscribing/subscribing. You can also try downloading it from mods at paradox plaza, nexus mods or mod db. Then do a manual install:
https://www.princesofdarknessmod.com/wiki/index.php/Manual_Install

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

You can support us on Patreon (which includes access to the developer build of the mod.) https://www.patreon.com/princesofdarkness

You also are welcome to join us on Discord. https://discord.gg/vAkbCdK

We are also on Twitter. https://twitter.com/PrincesofDarkn5

We are also on Reddit. https://www.reddit.com/r/PrincesOfDarknessCK3/

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See: https://www.worldofdarkness.com/dark-pack

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...
Popular Discussions View All (376)
3
Apr 17 @ 9:44am
How to increase beatific experience?
WHAT ZAAAA?!?!
1
21 hours ago
How to deal with high crown authority as a vassal?
jesusjr
4
Apr 14 @ 11:19am
How to absorb other inquisition realms
haji818
5,494 Comments
I haz grapes 11 hours ago 
Forgot to ask, how exactly do you imagine process of "teaching Bardo to a wight"? I mean basic disciplines are of the Beast, so no questions. I have some doubts about any form of blood sorcery, including necromancy, but okay. With Bardo you have some explaining to do.
I haz grapes 13 hours ago 
...The fact that it stands somewhere in the corner, where most players don't see, does not make it any better. Take abominations, if you will. Extremely rare outfcasts, unplayable by design, have suddenly become the best of both worlds, first in hearts and minds, and soon in the code. What's next, playable wights? I am bracing myself for impact.
I haz grapes 13 hours ago 
@Karde
I would say that Kemintiri's ability to dodge Antediluvian level dominate and bloodbond is indeed a special condition. It's not explained, presumed from her background with Cult of Isis, but she is not a girl_next_door.type.

True about Bardo 9, but Kemintiri's own is Bardo 7. It's unattainable power in canon. If you want to introduce it to the game it would of course explain the trick with wight perfectly, but is it good idea? It's no longer about feature in itself, it's about complications that arise from it in your own setting.

In the mod wassail is an alternative to "nornal" death. As long as wight is just another form of being dead, it makes no difference. But do you want wassail to be a good thing, a way to cheat death?...
Karde  [author] 16 hours ago 
About Bardo. It's a perfectly valid take to not allow it to heal Wassail at your tabletop table.

In our specific case, we mostly draw from the Kindred Most Wanted (the first one) p88 which describes Khetamon healing Kemintiri from it using a "rudimentary form of Bardo". It doesn''t mention Kemintiri being special in any form in that case.
Bardo itself has some even crazier powers, like Bardo 9 which is straight up a ressurection. So that wouldn't be out of line for this discipline (and makes thematic sense).

Gameplay wise, it's very niche and inconsequential anyway. But it's flavorful, has some basis in the lore (which anyone is free to disagree on obviously) and offers an interesting niche power so it will stay available in the mod.
I haz grapes Apr 17 @ 6:39pm 
...Again, I understood where idea is coming from, but I feel like there are links missing. It either needs to be proven that wassail, generally, is not one-way street it seems to be. Or we need to show that Bardo is consistantly capable of miracles, like restoring backup copy of vampire from somewhere where is not is. But to me it means that Bardo can cure any case of the Final Death.
I haz grapes Apr 17 @ 6:39pm 
@fluffy heretic
I don't like that example. At all. It's carefully described how Kemintiri had some mystrious pre-condition that allowed her to resist everything Seth was throwing at her, except for embrace. Her "survival" after the wassail, leaving something behind for Khetamon to revive, is just another miracle in a long string of Kemintiri-related miracles. And even then it worked only partially. She has "forgotten" the Spell of Life and, I have to assume, a zillion less important things about herself. I would argue that the vixen of the Red List is a different character than the one who stood against Set. Usage of the discipline she created as universal cure for wassail is a huge leap of imagination, imo....
fluffy heretic  [author] Apr 17 @ 11:46am 
@I haz grapes - iunno, chilemiao is the one who coded that interaction. i reckon it's based on how khetamon healed kemintiri
taracanino Apr 17 @ 9:53am 
Also the a House divided struggle seems have bugged out for me , I was playing the Lost Tribe and no matter what the influence of the other factions won't lower and mine won't rise.
taracanino Apr 17 @ 9:33am 
Idk if this is intended but it seemed like a bug.

When playing as the Forgotten Osirian you can access all of the normal setite legacies if the main clan has unlocked them (which is pretty cool ) except the one which gives you founding temples, even if you convert back to setite and get serpentis.
I haz grapes Apr 17 @ 4:33am 
@fluffy heretic
You caught me off guard. When I have seen him, I of course thought it would be cool to have a way to restore him during my own ascension. I had to discard the idea as momentary weakness, because in my mind a wight is not a state where vampire is completely dominated by the beast, not even fully dissolved into it, but utterly destroyed. The non-existence, which you can't restore from or metamorph into something else.

I kinda understand why Bardo exactly, but do you have any lore reference or is it your head cannon? I am curious, not critical either way. It's never been a topic of real interst to me before, just one of a many "up to the storyteller" things.